Audio In Video Out.

Mapping audio characteristics onto video display/deformation. stutter_f.glsl

— Perturb video along the X axis according to frequency band intensity mapped along the Y axis. Based on the files of the same name in scramble.

— Advance video according to audio energy levels.

— Seek in video according to audio energy levels.

— A 3-D spectrograph of sorts. scramble_v.glsl

— Borrowed from scramble; mostly useful because it gives us LiveFileShader.

— Borrowed from compression/understanding_{audio,video}.

— Convenience code for loading videos and audio files.

— Misc.

git clone git://